Glidy Grid is a fast-paced arcade game where you collect coins, dodge obstacles, and shoot for high scores in a small 3D grid. I built the entire game solo in one weekend using Unity — everything from the design to the programming was me, with the only outside contribution being the music. It’s a quick, replayable experience with easy controls and a stylized look.
I developed Glidy Grid entirely on my own over the course of a single weekend, balancing its development with a college workload. It was built in Unity with C# and features a complete gameplay loop with randomized obstacle generation to keep each run engaging. I also used Blockbench to create all in-game 3D models, allowing for a consistent visual style that matched the fast-paced arcade feel.
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One Weekend (Fall 2023)
Solo Developer
Unity, C#, JetBrains Rider, Blockbench