Overview

This project is a virtual reality educational game designed to train audiology students through immersive, scenario-based learning. Players take on the role of an audiologist, diagnosing conditions and communicating with virtual clients across a range of realistic clinical situations. The goal was to create an engaging, hands-on learning tool for students to practice their skills in a safe, simulated environment. The game is currently available on both the Apple App Store and Google Play Store for both VR (Google Cardboard) and desktop.

Responsibilities

As a student assistant software engineer, I contributed to the final development and release of the project. I began with extensive quality assurance testing, playing through the game multiple times to identify and resolve bugs, visual issues, and logic errors. I then implemented a range of final client requests, iterating on feedback and refining features to meet their expectations. Once the project was approved, I handled the full deployment process, publishing the game on both the Google Play Store and Apple App Store.

Team Size

1 (with supervisor & client collaboration)

Time

Fall 2023

Role

Software Engineer (Paid Position)

Tools & Tech

Unity, C#, JetBrains Rider, Google Cardboard